Commit Graph
112 Commits
Author SHA1 Message Date
Dynamitos 925537dcb3 Macos changes 2026-03-16 16:54:30 +01:00
Dynamitos c8ee843a09 Changes to shadowpass 2026-02-15 21:17:09 +01:00
Dynamitos ef9cb9c812 Broke everything for some reason 2025-08-23 18:09:01 +02:00
Dynamitos ad725ba9d9 Fixing a few warnings 2025-05-23 16:12:33 +02:00
Dynamitos a78377741c Ray tracing works on linux for some reason 2025-05-23 05:07:03 +02:00
Dynamitos 56ec1aa97a Fixing missing includes 2025-05-16 13:04:43 +02:00
Dynamitos 507e424053 update 2025-05-13 10:29:05 +02:00
Dynamitos f873d6db26 Starting to integrate mesh optimizer 2025-05-12 22:48:01 +02:00
Dynamitos 91c31bc219 Fixing mesh removal 2025-04-17 20:58:12 +02:00
Dynamitos 1efb696d92 Adding remove mesh to vertexData 2025-04-15 13:29:12 +02:00
Dynamitos 47360714a5 VertexData refactor 2025-04-14 22:26:33 +02:00
Dynamitos d0899355c5 starting to add mesh update 2025-04-14 16:03:22 +02:00
Dynamitos 3cee2ae9ab Trying to get metal backend to run 2025-04-12 17:40:14 +02:00
Dynamitos f4f497194a Slight changes to accomodate game 2025-04-11 18:15:39 +02:00
Dynamitos 40debf8580 VertexData refactoring 2025-04-08 23:18:50 +02:00
Dynamitos e7ba74e258 Adding basic memory resource 2025-03-20 20:15:38 +01:00
Dynamitos a957b05615 adding basic tone mapping 2025-03-10 18:35:35 +01:00
Dynamitos 6f0e2fe7e7 Fixing the maximum 2048 meshlet limit 2025-03-09 22:42:05 +01:00
Dynamitos 67b4a533f2 it at least does something 2025-02-28 16:56:51 +09:00
Dynamitos 7f4d7c7f71 Ray Tracing doesnt look like shit anymore 2024-12-25 14:59:08 +01:00
Dynamitos 98a7e16756 Adding basic CBT Terrain implementation 2024-10-10 20:36:59 +02:00
Dynamitos a5694b838a Everything is broken 2024-10-01 16:56:04 +02:00
Dynamitos 4ca43427e2 Trying compression 2024-10-01 11:15:38 +02:00
Dynamitos 242acdab58 Changing descriptor update signature 2024-09-27 15:57:37 +02:00
Dynamitos 6417ab940d Descriptors now work in metal hopefully 2024-09-16 13:00:53 +02:00
Dynamitos 9d2b890d72 Finally fixing it for real for real 2024-09-07 11:15:47 +02:00
Dynamitos e5c3918989 Apparently it is still not working??? 2024-09-03 11:03:23 +02:00
Dynamitos 19a2423953 Water works now 2024-08-21 17:43:31 +02:00
Dynamitos 97244e87c1 Further reducing memory usage 2024-08-08 22:58:50 +02:00
Dynamitos b857963f68 Fixed memory usage 2024-08-08 22:53:49 +02:00
Dynamitos ac72377210 Trying to fix memory usage, made it worse and nothing works 2024-08-08 22:14:25 +02:00
Dynamitos 3f8ce3a25e Fixing float data bug 2024-08-07 21:52:45 +02:00
Dynamitos 64a26bfd57 Reducing memory usage 2024-08-07 21:19:33 +02:00
Dynamitos 819b541ff2 Fixing some stuff 2024-07-19 10:42:59 +02:00
Dynamitos 3b6eb3ebcc Fixing destruction 2024-07-18 11:45:56 +02:00
Dynamitos 12001152d4 Adding transparent geometry to ray tracing 2024-07-17 10:40:40 +02:00
Dynamitos 75e9bc899c Fixing transparency 2024-07-17 09:33:37 +02:00
Dynamitos 38986f4bfc Rt works now, no idea why 2024-07-15 09:18:59 +02:00
Dynamitos 8387ad6ffe More ray tracing changes 2024-07-12 13:33:52 +02:00
Dynamitos a9089bd997 More ray tracing changes 2024-07-10 21:07:10 +02:00
Dynamitos fd8dc5ed0f Adding benchmark 2024-07-05 12:02:46 +02:00
Dynamitos c352555b0b Changing vertex data interfaces 2024-06-25 08:59:09 +02:00
Dynamitos bd63b14260 Adding transparency support 2024-06-20 21:57:26 +02:00
Dynamitos f6ebbc2067 Adding bindless material descriptors 2024-06-18 19:19:05 +02:00
Dynamitos ac135eebd0 Fixed buffer staging 2024-06-13 22:47:51 +02:00
Dynamitos d95dab850c Formatted EVERYTHING 2024-06-09 12:20:53 +02:00
Dynamitos f18bf8acbe More Ray tracing changes 2024-06-09 10:44:24 +02:00
Dynamitos cb21e8a85a Working on visibility pass 2024-06-07 09:19:47 +02:00
Dynamitos 953c90f2de Lots of shader changes, basic primitive writing 2024-05-30 21:24:21 +02:00
Dynamitos f278afad66 Adding cached depth renderpass 2024-05-30 16:56:22 +02:00