Commit Graph
99 Commits
Author SHA1 Message Date
Dynamitos f4f497194a Slight changes to accomodate game 2025-04-11 18:15:39 +02:00
Dynamitos 40debf8580 VertexData refactoring 2025-04-08 23:18:50 +02:00
Dynamitos e7ba74e258 Adding basic memory resource 2025-03-20 20:15:38 +01:00
Dynamitos a957b05615 adding basic tone mapping 2025-03-10 18:35:35 +01:00
Dynamitos 6f0e2fe7e7 Fixing the maximum 2048 meshlet limit 2025-03-09 22:42:05 +01:00
Dynamitos 67b4a533f2 it at least does something 2025-02-28 16:56:51 +09:00
Dynamitos 7f4d7c7f71 Ray Tracing doesnt look like shit anymore 2024-12-25 14:59:08 +01:00
Dynamitos 98a7e16756 Adding basic CBT Terrain implementation 2024-10-10 20:36:59 +02:00
Dynamitos a5694b838a Everything is broken 2024-10-01 16:56:04 +02:00
Dynamitos 4ca43427e2 Trying compression 2024-10-01 11:15:38 +02:00
Dynamitos 242acdab58 Changing descriptor update signature 2024-09-27 15:57:37 +02:00
Dynamitos 6417ab940d Descriptors now work in metal hopefully 2024-09-16 13:00:53 +02:00
Dynamitos 9d2b890d72 Finally fixing it for real for real 2024-09-07 11:15:47 +02:00
Dynamitos e5c3918989 Apparently it is still not working??? 2024-09-03 11:03:23 +02:00
Dynamitos 19a2423953 Water works now 2024-08-21 17:43:31 +02:00
Dynamitos 97244e87c1 Further reducing memory usage 2024-08-08 22:58:50 +02:00
Dynamitos b857963f68 Fixed memory usage 2024-08-08 22:53:49 +02:00
Dynamitos ac72377210 Trying to fix memory usage, made it worse and nothing works 2024-08-08 22:14:25 +02:00
Dynamitos 3f8ce3a25e Fixing float data bug 2024-08-07 21:52:45 +02:00
Dynamitos 64a26bfd57 Reducing memory usage 2024-08-07 21:19:33 +02:00
Dynamitos 819b541ff2 Fixing some stuff 2024-07-19 10:42:59 +02:00
Dynamitos 3b6eb3ebcc Fixing destruction 2024-07-18 11:45:56 +02:00
Dynamitos 12001152d4 Adding transparent geometry to ray tracing 2024-07-17 10:40:40 +02:00
Dynamitos 75e9bc899c Fixing transparency 2024-07-17 09:33:37 +02:00
Dynamitos 38986f4bfc Rt works now, no idea why 2024-07-15 09:18:59 +02:00
Dynamitos 8387ad6ffe More ray tracing changes 2024-07-12 13:33:52 +02:00
Dynamitos a9089bd997 More ray tracing changes 2024-07-10 21:07:10 +02:00
Dynamitos fd8dc5ed0f Adding benchmark 2024-07-05 12:02:46 +02:00
Dynamitos c352555b0b Changing vertex data interfaces 2024-06-25 08:59:09 +02:00
Dynamitos bd63b14260 Adding transparency support 2024-06-20 21:57:26 +02:00
Dynamitos f6ebbc2067 Adding bindless material descriptors 2024-06-18 19:19:05 +02:00
Dynamitos ac135eebd0 Fixed buffer staging 2024-06-13 22:47:51 +02:00
Dynamitos d95dab850c Formatted EVERYTHING 2024-06-09 12:20:53 +02:00
Dynamitos f18bf8acbe More Ray tracing changes 2024-06-09 10:44:24 +02:00
Dynamitos cb21e8a85a Working on visibility pass 2024-06-07 09:19:47 +02:00
Dynamitos 953c90f2de Lots of shader changes, basic primitive writing 2024-05-30 21:24:21 +02:00
Dynamitos f278afad66 Adding cached depth renderpass 2024-05-30 16:56:22 +02:00
Dynamitos f6f45cbd6e Rasterize works again 2024-05-22 19:20:30 +02:00
Dynamitos 321c97efe9 Nothing works 2024-05-22 10:30:45 +02:00
Dynamitos 838bd69fa7 Fixing some descriptor binding stuff, made it work 2024-05-18 21:23:59 +02:00
Dynamitos 5fd41b8388 Lot of changes 2024-05-16 19:47:35 +02:00
Dynamitos 7690434f2b Normal mapping doesnt work 2024-05-15 15:27:13 +02:00
Dynamitos 2762f9e729 Using global meshlet culling list 2024-05-12 19:36:32 +02:00
Dynamitos 7fc7ba56d4 Staging before meshlet linearization 2024-05-09 08:41:46 +02:00
Dynamitos 46a2713729 Starting framework for static mesh rendering 2024-05-08 10:51:59 +02:00
Dynamitos 05bb1d0cee CULLING FINALLY WORKS 2024-05-05 08:31:40 +02:00
Dynamitos 87b72dcd84 Trying to fix mesh culling 2024-05-04 13:25:19 +02:00
Dynamitos f0fd9a7ae7 Lighting still looks horrible, but whatever for now 2024-05-04 09:25:13 +02:00
Dynamitos 2c1669aab4 Reworked mesh asset loading 2024-05-01 14:10:52 +02:00
Dynamitos 541b12aa5d Fixing some import problems 2024-04-24 23:25:34 +02:00