Commit Graph
26 Commits
Author SHA1 Message Date
Dynamitos 5fae4f02e8 Reworking tangent lighting 2024-12-21 20:47:57 +01:00
Dynamitos 289b759498 Trying out more debugging 2024-10-27 14:41:23 +01:00
Dynamitos 4ca43427e2 Trying compression 2024-10-01 11:15:38 +02:00
Dynamitos 1c7a3db939 Basic terrain 2024-09-26 17:09:53 +02:00
Dynamitos 88eacd067e Finished water for real this time 2024-08-30 09:29:41 +02:00
Dynamitos e3b06dfb22 More water changes 2024-08-26 22:35:33 +02:00
Dynamitos 64a26bfd57 Reducing memory usage 2024-08-07 21:19:33 +02:00
Dynamitos 819b541ff2 Fixing some stuff 2024-07-19 10:42:59 +02:00
Dynamitos 3b6eb3ebcc Fixing destruction 2024-07-18 11:45:56 +02:00
Dynamitos f943407b26 Nothing works again 2024-07-16 09:56:47 +02:00
Dynamitos 8387ad6ffe More ray tracing changes 2024-07-12 13:33:52 +02:00
Dynamitos acf8dde8fc Some ray tracing changes 2024-07-08 13:46:49 +02:00
Dynamitos fd8dc5ed0f Adding benchmark 2024-07-05 12:02:46 +02:00
Dynamitos 0fd331b3b5 Adding Pipeline statistics queries 2024-06-15 21:47:20 +02:00
Dynamitos d95dab850c Formatted EVERYTHING 2024-06-09 12:20:53 +02:00
Dynamitos 2b27ddd134 Fixing some mac stuff 2024-05-17 18:08:11 +02:00
Dynamitos 46a2713729 Starting framework for static mesh rendering 2024-05-08 10:51:59 +02:00
Dynamitos f0fd9a7ae7 Lighting still looks horrible, but whatever for now 2024-05-04 09:25:13 +02:00
Dynamitos 2c1669aab4 Reworked mesh asset loading 2024-05-01 14:10:52 +02:00
Dynamitos 194a0e8b91 Trying to fix metal shader compilation 2024-04-19 18:23:36 +02:00
Dynamitos 861c146b46 Replacing std::format with fmt::format 2024-01-16 19:24:49 +01:00
Dynamitos 4c05886d38 Trying to fix other passes 2023-11-11 13:56:12 +01:00
Dynamitos 4c567b60f3 Fixing staging buffers not getting deleted
remove vgcore
2023-11-06 15:08:27 +01:00
Dynamitos 77eb92838c compiles again 2023-11-05 10:36:01 +01:00
Dynamitos 4ab924f251 Decent asset loading 2023-07-31 21:43:20 +02:00
Dynamitos f46262b66e implemented basic shader expressions 2023-02-24 22:09:07 +01:00