Commit Graph
317 Commits
Author SHA1 Message Date
Dynamitos 00bb6b3a96 Adding view culling to non-depth culling variant 2024-06-25 11:21:56 +02:00
Dynamitos c352555b0b Changing vertex data interfaces 2024-06-25 08:59:09 +02:00
Dynamitos bd63b14260 Adding transparency support 2024-06-20 21:57:26 +02:00
Dynamitos 2dc9d57c71 Removing update after bind 2024-06-19 10:44:11 +02:00
Dynamitos 1e91f88355 Extending position only support 2024-06-19 10:33:19 +02:00
Dynamitos e501a69b36 Fixing initial frames 2024-06-18 23:33:03 +02:00
Dynamitos f6ebbc2067 Adding bindless material descriptors 2024-06-18 19:19:05 +02:00
Dynamitos cff14981ff More ray tracing changes 2024-06-18 09:48:00 +02:00
Dynamitos 7cdbb19331 Fixing depth mip generation 2024-06-17 16:21:41 +02:00
Dynamitos 0fd331b3b5 Adding Pipeline statistics queries 2024-06-15 21:47:20 +02:00
Dynamitos 86c179e2e7 Adding Raytracing shader stages 2024-06-14 22:12:26 +02:00
Dynamitos ac135eebd0 Fixed buffer staging 2024-06-13 22:47:51 +02:00
Dynamitos 42b4d43a6d Lots of refactoring 2024-06-13 15:43:03 +02:00
Dynamitos df7fbef8bd Implemented basic occlusions queries 2024-06-11 16:55:20 +02:00
Dynamitos 52c4f11d28 Depth Culling works?? 2024-06-11 14:15:29 +02:00
Dynamitos 2ba30a8fcc Visibility reset doesnt work anymore for some reason 2024-06-10 10:13:37 +02:00
Dynamitos d95dab850c Formatted EVERYTHING 2024-06-09 12:20:53 +02:00
Dynamitos f18bf8acbe More Ray tracing changes 2024-06-09 10:44:24 +02:00
Dynamitos 31e66192f1 Starting ray tracing 2024-06-07 21:55:22 +02:00
Dynamitos 2644b127fa Draw List works now 2024-06-07 18:43:10 +02:00
Dynamitos bc0d05dbb0 Lot of synchronization changes 2024-06-07 14:56:42 +02:00
Dynamitos cb21e8a85a Working on visibility pass 2024-06-07 09:19:47 +02:00
Dynamitos ad00e16cf9 Adding simple visibility pass 2024-06-04 21:34:14 +02:00
Dynamitos 157368a241 Fixing visibility generation 2024-05-31 14:21:32 +02:00
Dynamitos 953c90f2de Lots of shader changes, basic primitive writing 2024-05-30 21:24:21 +02:00
Dynamitos f278afad66 Adding cached depth renderpass 2024-05-30 16:56:22 +02:00
Dynamitos 4b6022237b Caching descriptor set updates 2024-05-29 10:40:35 +02:00
Dynamitos e0961bce24 Implement quick shader switch hotkeys 2024-05-23 14:58:14 +02:00
Dynamitos 8399b176bb Mesh Culling also works again 2024-05-22 19:39:13 +02:00
Dynamitos 30ba70832e Mesh Shading works as well 2024-05-22 19:29:23 +02:00
Dynamitos f6f45cbd6e Rasterize works again 2024-05-22 19:20:30 +02:00
Dynamitos 520d327c1a Removed submodule external/slang 2024-05-22 11:34:37 +02:00
Dynamitos 321c97efe9 Nothing works 2024-05-22 10:30:45 +02:00
Dynamitos 838bd69fa7 Fixing some descriptor binding stuff, made it work 2024-05-18 21:23:59 +02:00
Dynamitos 60d2164987 Removed submodule external/slang 2024-05-18 15:01:27 +02:00
Dynamitos 2b27ddd134 Fixing some mac stuff 2024-05-17 18:08:11 +02:00
Dynamitos 5fd41b8388 Lot of changes 2024-05-16 19:47:35 +02:00
Dynamitos 7690434f2b Normal mapping doesnt work 2024-05-15 15:27:13 +02:00
Dynamitos 2762f9e729 Using global meshlet culling list 2024-05-12 19:36:32 +02:00
Dynamitos 7fc7ba56d4 Staging before meshlet linearization 2024-05-09 08:41:46 +02:00
Dynamitos 46a2713729 Starting framework for static mesh rendering 2024-05-08 10:51:59 +02:00
Dynamitos af7d624d06 Now able to import stuff properly 2024-05-06 18:36:16 +02:00
Dynamitos 05bb1d0cee CULLING FINALLY WORKS 2024-05-05 08:31:40 +02:00
Dynamitos 87b72dcd84 Trying to fix mesh culling 2024-05-04 13:25:19 +02:00
Dynamitos f0fd9a7ae7 Lighting still looks horrible, but whatever for now 2024-05-04 09:25:13 +02:00
Dynamitos 247d6a54fb Fixing more stuff so i can import the car as well 2024-05-01 19:39:57 +02:00
Dynamitos dfcfc2bb1e It finally imports somewhat 2024-05-01 19:05:48 +02:00
Dynamitos 2c1669aab4 Reworked mesh asset loading 2024-05-01 14:10:52 +02:00
Dynamitos 19922f4624 Fixed stupid mesh shading bug 2024-04-26 20:24:43 +02:00
Dynamitos ab2bdfbd0e THE STREET FINALLY RENDERS 2024-04-26 19:32:38 +02:00