Dynamitos
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913b8391f8
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Fixing some semaphore things
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2025-03-07 21:48:27 +01:00 |
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Dynamitos
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5fae4f02e8
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Reworking tangent lighting
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2024-12-21 20:47:57 +01:00 |
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Dynamitos
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17746f8d20
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The first frames work finally
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2024-10-19 11:54:04 +02:00 |
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Dynamitos
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1193406dd8
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Many stupid changes
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2024-10-18 19:01:04 +02:00 |
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Dynamitos
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98a7e16756
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Adding basic CBT Terrain implementation
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2024-10-10 20:36:59 +02:00 |
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Dynamitos
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252a241208
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Trying to add water
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2024-08-13 22:44:04 +02:00 |
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Dynamitos
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75e9bc899c
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Fixing transparency
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2024-07-17 09:33:37 +02:00 |
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Dynamitos
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b756f17a09
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Adding barriers
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2024-07-12 22:05:52 +02:00 |
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Dynamitos
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8387ad6ffe
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More ray tracing changes
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2024-07-12 13:33:52 +02:00 |
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Dynamitos
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a9089bd997
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More ray tracing changes
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2024-07-10 21:07:10 +02:00 |
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Dynamitos
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8418cdbd11
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Adding basic timestamps
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2024-07-01 12:17:04 +02:00 |
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Dynamitos
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cff14981ff
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More ray tracing changes
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2024-06-18 09:48:00 +02:00 |
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Dynamitos
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0fd331b3b5
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Adding Pipeline statistics queries
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2024-06-15 21:47:20 +02:00 |
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Dynamitos
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86c179e2e7
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Adding Raytracing shader stages
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2024-06-14 22:12:26 +02:00 |
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Dynamitos
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ac135eebd0
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Fixed buffer staging
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2024-06-13 22:47:51 +02:00 |
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Dynamitos
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42b4d43a6d
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Lots of refactoring
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2024-06-13 15:43:03 +02:00 |
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Dynamitos
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df7fbef8bd
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Implemented basic occlusions queries
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2024-06-11 16:55:20 +02:00 |
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Dynamitos
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52c4f11d28
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Depth Culling works??
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2024-06-11 14:15:29 +02:00 |
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Dynamitos
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d95dab850c
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Formatted EVERYTHING
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2024-06-09 12:20:53 +02:00 |
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Dynamitos
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f18bf8acbe
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More Ray tracing changes
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2024-06-09 10:44:24 +02:00 |
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Dynamitos
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7690434f2b
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Normal mapping doesnt work
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2024-05-15 15:27:13 +02:00 |
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Dynamitos
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7fc7ba56d4
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Staging before meshlet linearization
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2024-05-09 08:41:46 +02:00 |
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Dynamitos
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acc976fe84
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this sucks, but there is hope
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2024-04-20 21:35:43 +02:00 |
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Dynamitos
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b830fd378c
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Changes to command ownership
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2024-04-10 10:23:06 +02:00 |
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Dynamitos
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a74def0ab0
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Removing hard sync, breaking stuff again
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2024-03-03 10:29:09 +01:00 |
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Dynamitos
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2480529dbc
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Lighting is broken again
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2024-02-20 21:07:17 +01:00 |
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Dynamitos
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725e7cb67b
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Changing queue acquisition
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2024-02-01 08:42:24 +01:00 |
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Dynamitos
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d903689435
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Adding object debug naming
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2024-01-31 14:05:36 +01:00 |
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Dynamitos
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5678021c9e
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Adding interface for renderpass layout transitions
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2024-01-31 09:49:53 +01:00 |
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Dynamitos
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1bf08f696b
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Trying to fix weird sync issue
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2024-01-26 23:19:18 +01:00 |
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Dynamitos
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09790c4cbd
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Adding some barriers
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2024-01-26 16:26:22 +01:00 |
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Dynamitos
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cb6b1815ee
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Adding vertex input description, readding slang
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2024-01-19 09:49:42 +01:00 |
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Dynamitos
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524f26d921
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Adding VMA
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2024-01-17 17:57:59 +01:00 |
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Dynamitos
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dc28979cfd
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Graceful exit
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2023-12-12 11:37:00 +01:00 |
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Dynamitos
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a49bab9028
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builds now with VCPKG and MSAA works
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2023-12-10 22:27:59 +01:00 |
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Dynamitos
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6c156d3bc2
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Shaders are not compiling anymore...
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2023-12-02 10:55:00 +01:00 |
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Dynamitos
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7f1bc7d090
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More mesh shading changes
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2023-11-22 13:18:54 +01:00 |
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Dynamitos
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35966cb5b7
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More Refactoring
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2023-11-15 17:42:57 +01:00 |
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Dynamitos
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f8f48352a3
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More refactoring
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2023-11-15 00:06:00 +01:00 |
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Dynamitos
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b3c9af384b
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Adding delayed destruction for resources
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2023-11-12 16:11:27 +01:00 |
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Dynamitos
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effb0c6214
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its running i think
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2023-11-09 22:15:51 +01:00 |
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Dynamitos
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19c3e559b1
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Progress i guess
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2023-11-08 23:27:21 +01:00 |
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Dynamitos
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d35f7acddc
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Got a bit further
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2023-11-05 11:47:22 +01:00 |
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Dynamitos
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77eb92838c
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compiles again
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2023-11-05 10:36:01 +01:00 |
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Dynamitos
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4746c0f838
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No more shared pointers
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2023-11-01 23:12:30 +01:00 |
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Dynamitos
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1ca861459c
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Refactoring graphics
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2023-10-26 18:37:29 +02:00 |
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