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Seele/src/Engine/Graphics/Graphics.h
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#pragma once
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#include "Containers/Array.h"
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#include "Initializer.h"
#include "MinimalEngine.h"
#include "RenderTarget.h"
#include "Resources.h"
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namespace Seele {
namespace Gfx {
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DECLARE_REF(Window)
DECLARE_REF(Viewport)
DECLARE_REF(ShaderCompiler)
DECLARE_REF(Texture)
DECLARE_REF(Texture2D)
DECLARE_REF(Texture3D)
DECLARE_REF(TextureCube)
DECLARE_REF(DescriptorLayout)
DECLARE_REF(VertexShader)
DECLARE_REF(FragmentShader)
DECLARE_REF(ComputeShader)
DECLARE_REF(TaskShader)
DECLARE_REF(MeshShader)
DECLARE_REF(ShaderBuffer)
DECLARE_REF(VertexBuffer)
DECLARE_REF(IndexBuffer)
DECLARE_REF(UniformBuffer)
DECLARE_REF(PipelineLayout)
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DECLARE_REF(GraphicsPipeline)
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DECLARE_REF(RayTracingPipeline)
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DECLARE_REF(ComputePipeline)
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DECLARE_REF(RenderCommand)
DECLARE_REF(ComputeCommand)
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DECLARE_REF(OcclusionQuery)
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DECLARE_REF(PipelineStatisticsQuery)
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DECLARE_REF(TimestampQuery)
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DECLARE_REF(BottomLevelAS)
DECLARE_REF(TopLevelAS)
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DECLARE_REF(RayGenShader)
DECLARE_REF(AnyHitShader)
DECLARE_REF(ClosestHitShader)
DECLARE_REF(MissShader)
DECLARE_REF(IntersectionShader)
DECLARE_REF(CallableShader)
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class Graphics {
public:
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Graphics();
virtual ~Graphics();
virtual void init(GraphicsInitializer initializer) = 0;
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const QueueFamilyMapping getFamilyMapping() const { return queueMapping; }
PShaderCompiler getShaderCompiler() { return shaderCompiler; }
virtual OWindow createWindow(const WindowCreateInfo& createInfo) = 0;
virtual OViewport createViewport(PWindow owner, const ViewportCreateInfo& createInfo) = 0;
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virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, URect renderArea,
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std::string name = "", Array<uint32> viewMasks = {0}, Array<uint32> correlationMasks = {}) = 0;
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virtual void beginRenderPass(PRenderPass renderPass) = 0;
virtual void endRenderPass() = 0;
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virtual void waitDeviceIdle() = 0;
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virtual void executeCommands(ORenderCommand commands) = 0;
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virtual void executeCommands(Array<ORenderCommand> commands) = 0;
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virtual void executeCommands(OComputeCommand commands) = 0;
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virtual void executeCommands(Array<OComputeCommand> commands) = 0;
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virtual OTexture2D createTexture2D(const TextureCreateInfo& createInfo) = 0;
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virtual OTexture2DArray createTexture2DArray(const TextureCreateInfo& createInfo) = 0;
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virtual OTexture3D createTexture3D(const TextureCreateInfo& createInfo) = 0;
virtual OTextureCube createTextureCube(const TextureCreateInfo& createInfo) = 0;
virtual OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo& bulkData) = 0;
virtual OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo& bulkData) = 0;
virtual OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo& bulkData) = 0;
virtual OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo& bulkData) = 0;
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virtual ORenderCommand createRenderCommand(const std::string& name = "") = 0;
virtual OComputeCommand createComputeCommand(const std::string& name = "") = 0;
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virtual void beginShaderCompilation(const ShaderCompilationInfo& compileInfo) = 0;
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virtual OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
virtual OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
virtual OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) = 0;
virtual OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) = 0;
virtual OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PGraphicsPipeline createGraphicsPipeline(LegacyPipelineCreateInfo createInfo) = 0;
virtual PGraphicsPipeline createGraphicsPipeline(MeshPipelineCreateInfo createInfo) = 0;
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virtual PRayTracingPipeline createRayTracingPipeline(RayTracingPipelineCreateInfo createInfo) = 0;
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virtual PComputePipeline createComputePipeline(ComputePipelineCreateInfo createInfo) = 0;
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virtual OSampler createSampler(const SamplerCreateInfo& createInfo) = 0;
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virtual ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
virtual OPipelineLayout createPipelineLayout(const std::string& name = "", PPipelineLayout baseLayout = nullptr) = 0;
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virtual OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) = 0;
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virtual Gfx::OOcclusionQuery createOcclusionQuery(const std::string& name = "") = 0;
virtual Gfx::OPipelineStatisticsQuery createPipelineStatisticsQuery(const std::string& name = "") = 0;
virtual Gfx::OTimestampQuery createTimestampQuery(uint64 numTimestamps, const std::string& name = "") = 0;
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virtual void beginDebugRegion(const std::string& name) = 0;
virtual void endDebugRegion() = 0;
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virtual void resolveTexture(PTexture source, PTexture destination) = 0;
virtual void copyTexture(PTexture src, PTexture dst) = 0;
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virtual void copyBuffer(Gfx::PShaderBuffer src, Gfx::PShaderBuffer dst) = 0;
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constexpr bool supportMeshShading() const { return meshShadingEnabled; }
constexpr bool supportRayTracing() const { return rayTracingEnabled; }
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// Ray Tracing
virtual OBottomLevelAS createBottomLevelAccelerationStructure(const BottomLevelASCreateInfo& createInfo) = 0;
virtual OTopLevelAS createTopLevelAccelerationStructure(const TopLevelASCreateInfo& createInfo) = 0;
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virtual void buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) = 0;
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virtual ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) = 0;
virtual OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) = 0;
virtual OClosestHitShader createClosestHitShader(const ShaderCreateInfo& createInfo) = 0;
virtual OMissShader createMissShader(const ShaderCreateInfo& createInfo) = 0;
virtual OIntersectionShader createIntersectionShader(const ShaderCreateInfo& createInfo) = 0;
virtual OCallableShader createCallableShader(const ShaderCreateInfo& createInfo) = 0;
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protected:
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QueueFamilyMapping queueMapping;
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OShaderCompiler shaderCompiler;
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bool meshShadingEnabled = false;
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bool rayTracingEnabled = false;
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friend class Window;
};
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DEFINE_REF(Graphics)
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} // namespace Gfx
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} // namespace Seele