Commit Graph
241 Commits
Author SHA1 Message Date
Dynamitos e501a69b36 Fixing initial frames 2024-06-18 23:33:03 +02:00
Dynamitos f6ebbc2067 Adding bindless material descriptors 2024-06-18 19:19:05 +02:00
Dynamitos cff14981ff More ray tracing changes 2024-06-18 09:48:00 +02:00
Dynamitos 0fd331b3b5 Adding Pipeline statistics queries 2024-06-15 21:47:20 +02:00
Dynamitos 86c179e2e7 Adding Raytracing shader stages 2024-06-14 22:12:26 +02:00
Dynamitos ac135eebd0 Fixed buffer staging 2024-06-13 22:47:51 +02:00
Dynamitos 42b4d43a6d Lots of refactoring 2024-06-13 15:43:03 +02:00
Dynamitos df7fbef8bd Implemented basic occlusions queries 2024-06-11 16:55:20 +02:00
Dynamitos 52c4f11d28 Depth Culling works?? 2024-06-11 14:15:29 +02:00
Dynamitos 2ba30a8fcc Visibility reset doesnt work anymore for some reason 2024-06-10 10:13:37 +02:00
Dynamitos d95dab850c Formatted EVERYTHING 2024-06-09 12:20:53 +02:00
Dynamitos f18bf8acbe More Ray tracing changes 2024-06-09 10:44:24 +02:00
Dynamitos bc0d05dbb0 Lot of synchronization changes 2024-06-07 14:56:42 +02:00
Dynamitos cb21e8a85a Working on visibility pass 2024-06-07 09:19:47 +02:00
Dynamitos 953c90f2de Lots of shader changes, basic primitive writing 2024-05-30 21:24:21 +02:00
Dynamitos f278afad66 Adding cached depth renderpass 2024-05-30 16:56:22 +02:00
Dynamitos 4b6022237b Caching descriptor set updates 2024-05-29 10:40:35 +02:00
Dynamitos e0961bce24 Implement quick shader switch hotkeys 2024-05-23 14:58:14 +02:00
Dynamitos 30ba70832e Mesh Shading works as well 2024-05-22 19:29:23 +02:00
Dynamitos 321c97efe9 Nothing works 2024-05-22 10:30:45 +02:00
Dynamitos 838bd69fa7 Fixing some descriptor binding stuff, made it work 2024-05-18 21:23:59 +02:00
Dynamitos 2b27ddd134 Fixing some mac stuff 2024-05-17 18:08:11 +02:00
Dynamitos 5fd41b8388 Lot of changes 2024-05-16 19:47:35 +02:00
Dynamitos 7690434f2b Normal mapping doesnt work 2024-05-15 15:27:13 +02:00
Dynamitos 2762f9e729 Using global meshlet culling list 2024-05-12 19:36:32 +02:00
Dynamitos 7fc7ba56d4 Staging before meshlet linearization 2024-05-09 08:41:46 +02:00
Dynamitos 46a2713729 Starting framework for static mesh rendering 2024-05-08 10:51:59 +02:00
Dynamitos af7d624d06 Now able to import stuff properly 2024-05-06 18:36:16 +02:00
Dynamitos f0fd9a7ae7 Lighting still looks horrible, but whatever for now 2024-05-04 09:25:13 +02:00
Dynamitos 247d6a54fb Fixing more stuff so i can import the car as well 2024-05-01 19:39:57 +02:00
Dynamitos 19922f4624 Fixed stupid mesh shading bug 2024-04-26 20:24:43 +02:00
Dynamitos 541b12aa5d Fixing some import problems 2024-04-24 23:25:34 +02:00
Dynamitos 6b91568423 Fixing mesh import 2024-04-23 23:21:30 +02:00
Dynamitos 72336aa64f It finally works 2024-04-23 19:11:06 +02:00
Dynamitos 80963edfd4 Fixing a refactor error 2024-04-23 17:08:39 +02:00
Dynamitos 89571e5298 Fixing vulkan 2024-04-23 08:11:44 +02:00
Dynamitos acc976fe84 this sucks, but there is hope 2024-04-20 21:35:43 +02:00
Dynamitos f5eb12a5de Descriptor sets and refactoring 2024-04-13 23:51:38 +02:00
Dynamitos efb2c0e169 Adding DXC 2024-04-12 09:27:30 +02:00
Dynamitos 4dc2df800a Basic buffer implementation 2024-04-11 18:51:47 +02:00
Dynamitos 77dc9ef3fd Basic shader compilation 2024-04-11 12:38:42 +02:00
Dynamitos c3be0e23e7 More skeleton 2024-04-10 15:50:20 +02:00
Dynamitos b830fd378c Changes to command ownership 2024-04-10 10:23:06 +02:00
Dynamitos d7b228d856 Basic commandbuffer implementation 2024-04-10 08:43:56 +02:00
Dynamitos 2359b1e984 Starting metal backend 2024-04-09 16:41:12 +02:00
Dynamitos 7eedaf61ba Updating slang 2024-04-04 08:30:59 +02:00
Dynamitos 578320cf07 Fixed meshlet culling 2024-03-31 10:21:09 +02:00
Dynamitos a74def0ab0 Removing hard sync, breaking stuff again 2024-03-03 10:29:09 +01:00
Dynamitos 66b3ba59b6 More fixes 2024-02-23 12:50:40 +01:00
Dynamitos 2480529dbc Lighting is broken again 2024-02-20 21:07:17 +01:00